![]() Levels are entirely linear(there are a bunch, all around ten minutes or less), and you can't always back up, either. I don't know how well it's been handled since then, but I do recognize the whole axis issue as being one of the problems here. ![]() I remember how the old 2D exploits in this medium were, and I recall what may have been the initial attempt to add the third dimension to that. Other than trying a demo of the third of the original games(.I think) and watching both shows as a kid(you know, the awful "those who made this were stoned at the time" one, and the good, stylish and well-developed one), I'm honestly not terribly familiar with this universe(although I do know it well enough to let you know that familiar faces from it appear in this, in their Arthurian form).
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